Public Speaking Catch Phrase is an interactive in-classroom game derived out of the word guessing party game, Catch Phrase. Public Speaking Catch Phrase intends to make students aware of their communication habits and to develop and reinforce good public speaking skills. Speakers, or “clue-givers,” from two teams will alternate turns and deliver clues to get their team to say the words displayed on the electronic game device. However, students must follow “rules” promoting good public speaking practices in order to receive points. This includes maximizing metaphors and punctuation with gestures, and minimizing non-words (e.g., “um,” “uh,” “er”) and fluency disruptions (e.g., stammering, slurred articulation). This activity challenges students to focus, think quickly, and build a speaker-audience relationship in an interactive, fun, and energetic way.
"Public Speaking Catch Phrase: Reinforcing good public speaking skills through an interactive in-class gaming experience,"
Proceedings of the New York State Communication Association:
Vol. 2011, Article 7.
Available at: http://docs.rwu.edu/nyscaproceedings/vol2011/iss1/7